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> But surely, latency is all about "placebo" and "vibes" and "feel" is it not?

In the case matters most, it's not a placebo.

Imagine 2 FPS players with identical ability who play against each other. If one has a system with 4ms latency and the other has one with 5 ms latency, the former will statistically have the upper hand, even if the players can't, in isolation, notice a difference between the 2 systems.



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